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Science & Technology

Youth interested in these 4-H projects may be interested in careers focused on: Audio and Video (AV) Technology and Film; Emergency and Fire Management Services; Information Support and Services; Interactive Media; Journalism and Broadcasting; Law Enforcement Services; Network Systems; Printing Technology; Programming and Software Development; Security and Protective Services; Telecommunications; Visual Arts.

Aerospace

85202 Aerospace 2
What you can do in this project:
  • fly kites and launch rockets
  • explore space
  • experience disorientation
Printed Materials:
  • BU6843 Aerospace 2: Lift-Off
For leaders:
  • BU6846 Aerospace Helper‘s Guide
  • BU7605 Aerospace CD Rom
Suggested Age: Beginner

85302 Aerospace 3
What you can do in this project:
  • learn to fly an airplane
  • make a shuttle on a string
  • control flight direction
Printed Materials:
  • BU6844 Aerospace 3: Reaching New Heights
For leaders:
  • BU6846 Aerospace Helper‘s Guide
  • BU7605 Aerospace CD Rom
Suggested Age: Intermediate

85402 Aerospace 4
What you can do in this project:
  • create an altitude tracker
  • evaluate navigation systems
  • explore pilot certification requirements
Printed Materials:
  • BU6845 Aerospace 4: Pilot in Command
For leaders:
  • BU6846 Aerospace Helper‘s Guide
  • BU7605 Aerospace CD Rom
Suggested Age: Advanced

Computers

86102 Computer Mysteries 1
What you can do in this project:
  • learn about hardware and software
  • discuss Internet safety
  • create and save data
  • design a birthday card
Printed Materials:
  • BU7509 Booting Up: Interacting with Computers
For leaders:
  • BU7512 Computer Mysteries Helper's Guide
Suggested Age: Beginner

86202 Computer Mysteries 2
What you can do in this project:
  • use Internet search engines
  • take apart a computer
  • participate in a chat room
  • create a newspaper or magazine
Printed Materials:
  • BU7510 Adding On: Hardware and Software Magic
For leaders:
  • BU7512 Computer Mysteries Helper's Guide
Suggested Age: Intermediate

86302 Computer Mysteries 3
What you can do in this project:
  • build your own computer system
  • design a Web site
  • develop a multimedia presentation
  • use spreadsheets
Printed Materials:
  • BU7511 Reaching Beyond: The Advanced User
For leaders:
  • BU7512 Computer Mysteries Helper's Guide
Suggested Age: Advanced

Electricity

87002 Electricity 1
What you can do in this project:
  • explore electrical insulation
  • learn about the effects of magnetism
  • build an electromagnet and an electric motor
Printed Materials:
  • BU6848 Electricity 1: Magic of Electricity
For leaders:
  • BU6852 Electric Excitement Helper's Guide
Suggested Age: Beginner

87102 Electricity 2
What you can do in this project:
  • decode circuit diagrams
  • build circuits and test voltages
  • build a rocket launcher and a burglar alarm
Printed Materials:
  • BU6849 Electricity 2: Investigating Electricity
For leaders:
  • BU6852 Electric Excitement Helper's Guide
Suggested Age: Beginner to Intermediate

87202 Electricity 3
What you can do in this project:
  • measure electrical usage
  • replace electrical switches
  • evaluation light bulbs and test for electrical power
Printed Materials:
  • BU6850 Electricity 3: Wired for Power
For leaders:
  • BU6852 Electric Excitement Helper's Guide
Suggested Age: Intermediate

87302 Electricity 4
What you can do in this project:
  • explore LED’s and SCR’s, transistors, and the construction
    of an SCR intruder alarm
  • learn the basics of solid-state electronics
  • build a “blinking” flasher and an amplifier
Printed Materials:
  • BU6851Electricity 4: Entering Electronics
For leaders:
  • BU6852 Electric Excitement Helper's Guide
Suggested Age: Advanced

4-Wheelin'

89502 4-Wheelin'
What you can do in this project:
  • learn basic principles of physics, such as friction, energy, elasticity
  • do experiments with a radio-controlled pickup
Printed Materials:
  • 4H445 4 Wheelin' in 4-H
Suggested Age: Beginner to Intermediate

 

Robotics

88502 Robotics EXLPORER
What you can do in this project:
  • build and program a robot to use sensors to interact with environment
  • learn programming concepts using the RoboLab language
  • work collaboratively as a member of a team
Printed Materials:
  • CCS8364 Robotics EXPLORER
  • CCS8368 Robotics and You CD
For leaders:
  • CCS8366 Robotics COACH Helper’s Guide
Suggested Age: Beginner

 

88602 Robotics PROBE
What you can do in this project:
  • advance programming techniques
  • use subroutines and variables to achieve precise robot movements
  • build custom robot functions
Printed Materials:
  • CCS8365 Robotics PROBE
  • CCS8368 Robotics and You CD
For leaders:
  • CCS8366 Robotics COACH Helper’s Guide
Suggested Age: Intermediate

 

88702 Geospacial (New Project)
What you can do in this project:
  • learn about Geography
  • learn about Geographic Information Systems (GIS)
  • learn about Global Positioning Systems (GPS)
Materials:
  • CD-8358 Exploring Spaces, Going Places CD

 

Small Engines

89002 Small Engines 1
What you can do in this project:
  • focus on basic small engine knowledge
  • discover tools of the trade and how small engines work
  • explore uses of small engines and safety issues
Printed Materials:
  • CCS8186 Small Engines 1: Crank It Up
For leaders:
  • CCS8189 Small Engines Helper’s Guide
Suggested Age: Beginner

89102 Small Engines 2
What you can do in this project:
  • explore the internal parts of an engines
  • learn about engine sizes, compression ratios, and safety issues
  • learn about occupations and starting your own business
Printed Materials:
  • CCS8187 Small Engines 2: Warm It Up
For leaders:
  • CCS8189 Small Engines Helper’s Guide
Suggested Age: Intermediate

89202 Small Engines 3
What you can do in this project:
  • tear down and rebuild an engine
  • use diagnostic toolsresearch rules and regulations about small engine machines
  • select replacement engines
Printed Materials :
  • CCS8188 Small Engines 3: Tune It Up
For leaders:
  • CCS8189 Small Engines Helper’s Guide
Suggested Age: Advanced

Woodworking

83002 Woodworking 1
What you can do in this project:
  • develop skills such as measuring, squaring and cutting a board, driving nails, and using clamps and screws
  • build a picture frame, a letter holder, a box, or an airplane
Printed Materials:
  • CCS6875 Woodworking 1: Measuring Up
For leaders:
  • CCS6879 Woodworking Helper’s Guide
Suggested Age: Beginner

83102 Woodworking 2
What you can do in this project:
  • measure, cut, sand, drill, and use advanced hand and power tools
  • apply paint and use bolts and staples
  • build a sawhorse, birdhouse, tool box, or a stool
Printed Materials:
  • CCS6876 Woodworking 2: Making the Cut
For leaders:
  • CCS6879 Woodworking Helper’s Guide
Suggested Age: Beginner

83202 Woodworking 3
What you can do in this project:
  • practice measuring angles, cutting dado and rabbet joints
  • use a circular saw, a table saw, and a radial arm saw
  • sand and stain wood
Printed Materials:
  • CCS6877 Woodworking 3: Nailing It Together
For leaders:
  • CCS6879 Woodworking Helper’s Guide
Suggested Age: Intermediate

83302 Woodworking 4
What you can do in this project:
  • use a router, portable planer, and a jointer
  • make a blind mortise, tenon joint, and dovetail joints
  • experiment with adhesives and various chemical wood strippers
Printed Materials:
  • CCS6878 Woodworking 4: Finishing Up
For leaders:
  • CCS6879 Woodworking Helper’s Guide
Suggested Age: Advanced


Welding

88002 Arc Welding
What you can do in this project:
  • learn to cut metal with an arc solder
  • weld high carbon, spring steel and alloy steels
  • weld in horizontal, vertical and overhead positions
Printed Materials:
  • 4H680 Arcs and Sparks
Suggested Age: Intermediate to Advanced